Prompt
· English
A rotation strip on one wide light grey canvas showing the same shambling zombie character from eight angles around it, every 45 degrees, arranged in a horizontal row. The zombie is a clay-like model with soft rounded forms, dressed in torn ragged clothes that hang loosely from its frame, and it stands in a calm ready stance holding a large mechanical gear in its right hand, designed for a mecha battle game. The character has a bulky, rounded torso and thick limbs with smooth, matte surfaces that mimic the look of sculpted clay, avoiding sharp edges or high-frequency noise. The head is slightly oversized compared to the body, with simple, smooth facial features that read clearly from a distance. The torn clothes are rendered with soft, flowing folds that suggest fabric weight but lack intricate texture, maintaining the stylized clay aesthetic. The background is a uniform plain light grey from edge to edge, ensuring the dark, muted tones of the zombie and its gear stand out clearly. Even shadowless light illuminates the entire strip from the front, eliminating harsh shadows and allowing the viewer to read the silhouette and volume of the character from every angle. The eight views are evenly spaced with clear space between each figure, creating a rhythmic visual flow across the wide canvas. Rendered as a 3D clay render with a soft, matte finish, subtle ambient occlusion in the folds of the clothes, and a consistent, neutral color palette suitable for character design reference.