Prompt
· English
A rotation strip on one wide canvas displays the same stylized mecha character seen from eight angles around it, every 45 degrees, designed for a mecha battle game. The character is a stylized model with hand-painted textures and chunky proportions, standing upright on its base as a prop in each of the eight views. The views are aligned on one ground line and lit evenly so the shapes and materials read clearly. The background is a plain mid-grey canvas with soft even light, keeping the asset alone in each view with clear space around it. The character has a bulky, armored body with heavy plating on the shoulders and chest, a narrow waist, and thick legs ending in sturdy boots. The head is a rounded helmet with a visor that glows faintly blue. The colors are a mix of matte grey, rust orange, and faded blue, with hand-painted scratches and wear marks visible on the armor plates. The textures show brush strokes and pigment variations typical of hand-painted 3D assets. The eight views are evenly spaced across the width of the canvas, with the first view showing the character from the front and the last view showing the character from the back. The proportions remain consistent across all views, with the same height, width, and limb length. The base under each view is a simple circular platform, dark grey and unadorned. The lighting is uniform, casting soft shadows directly under the character's feet, ensuring that every angle is equally illuminated. The overall style is that of a 3D game asset reference sheet, with a focus on clarity and consistency for modeling and texturing purposes.