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3D temple healer prop shown in three views on a blue grid background 3D temple healer prop shown in three views on a blue grid background 3D temple healer prop shown in three views on a blue grid background 3D temple healer prop shown in three views on a blue grid background

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3D Temple Healer Prop Reference Sheet

Orthographic views of a 3D temple healer prop with gritty white and gold robes on a pale blue measurement grid.

AI 3D Game Prompts

Prompt Oct 19, 2026 ยท English
An orthographic reference sheet on one canvas showing front, side and back views of a temple healer prop side by side at the same scale. The character is a 23-year-old woman of Caribbean descent with warm caramel-brown skin, a lean wiry build, and a very tall stature. She has a square face with a strong jaw, pale light-blue eyes, and bushy eyebrows. Her fine pin-straight dark brown hair is tucked under a knitted beanie. She wears a lopsided smirk with one corner of her mouth pulled up. She is dressed exactly as the role requires, wearing white and gold robes that are gritty and realistic, featuring visible scratches, dirt, and repairs. The figure stands upright on its base as a prop, positioned on a pale blue canvas with a faint measurement grid. The light is even and shadowless, ensuring the details of the materials are clearly visible. Rendered as a 3D model with high-frequency surface details, the image serves as a technical reference for the asset's geometry and texture.
Aspect ratio
16:9
LoRA
None
Steps
8
Megapixels
0.9

Why this prompt works

This prompt creates a technical reference for a game prop, focusing on the specific character design and the gritty, realistic texture of the clothing. The inclusion of a measurement grid adds a functional element for scale reference.

Subject

The words temple healer prop and 23-year-old woman define the character. The lean wiry build and very tall stature specify the physique.

Change: replace temple healer with battle mage to alter the role and clothing, or swap lean wiry build with broad muscular build to change the physique.

Scene

The phrase pale blue canvas sets the background, and faint measurement grid adds a functional element. The stands upright on its base specifies the prop's presentation.

Change: replace pale blue canvas with white background for a cleaner look, or change faint measurement grid to no grid for a simpler background.

Framing

The description orthographic reference sheet and front, side and back views dictates the layout. The side by side at the same scale ensures the views are comparable.

Change: replace orthographic reference sheet with perspective view to show depth, or change side by side to stacked vertically to save horizontal space.

Light

The term even and shadowless light describes the illumination, which is crucial for seeing surface details.

Change: replace even and shadowless light with soft studio lighting to add subtle depth, or use harsh directional light to emphasize the gritty textures.

Style

The words gritty realistic and visible scratches specify the texture style. The high-frequency surface details indicate the level of detail in the render.

Change: replace gritty realistic with clean stylized for a less detailed look, or change visible scratches to smooth surfaces for a pristine appearance.

Variations
  • replace temple healer with street vendor โ€” the character becomes a civilian with different clothing and props.
  • replace white and gold robes with red and black armor โ€” the color palette and material change significantly.
  • replace pale blue canvas with dark grey background โ€” the contrast increases, making the character stand out more.