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Chibi dwarf blacksmith in T-pose on a grid reference sheet, showing front, side, and back views. Chibi dwarf blacksmith in T-pose on a grid reference sheet, showing front, side, and back views. Chibi dwarf blacksmith in T-pose on a grid reference sheet, showing front, side, and back views. Chibi dwarf blacksmith in T-pose on a grid reference sheet, showing front, side, and back views.

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3D Chibi Dwarf Blacksmith Model Sheet

Orthographic front, side, and back views of a chibi dwarf blacksmith in T-pose on a pale blue grid.

Prompt Oct 26, 2026 · English
An orthographic reference sheet on one pale blue canvas with a faint measurement grid, displaying front, side and back views of the same dwarf blacksmith character side by side at the same scale. The character is a chibi model with a big head and a small body, standing in a T-pose with arms straight out to the sides, designed for a fantasy role-playing game. The dwarf wears a heavy leather apron over a simple tunic, with a large hammer held loosely in one hand at the side, and the other arm extended straight out. The head is disproportionately large, featuring a round face, a thick beard, and a simple cap, with soft, smooth shading that emphasizes the rounded, cute proportions. The body is compact and sturdy, with short legs and thick arms, all rendered with a smooth, plastic-like finish that avoids realistic skin texture. The leather apron is detailed with simple stitching and metal rivets, while the hammer has a wooden handle and a metallic head. The background is a pale blue canvas overlaid with a faint, light grey measurement grid that provides scale reference without distracting from the character. The lighting is even and diffuse, casting soft, minimal shadows under the feet to ground the character on the grid lines. The three views are aligned on a common baseline, with the front view in the center, the side view to the left, and the back view to the right, creating a balanced and organized layout. Rendered as a clean 3D model sheet with smooth shading, consistent material properties across all views, and a crisp, professional presentation suitable for game asset documentation.
Aspect ratio
16:9
LoRA
None
Steps
8
Megapixels
0.9

Why this prompt works

This prompt specifies a chibi proportion style and a T-pose, which are standard for game modeling. The grid background adds a technical, reference-sheet feel appropriate for a 3D artist's workflow.

Subject

chibi model with a big head and a small body... dwarf blacksmith... standing in a T-pose

Change: replace chibi model with a big head and a small body with realistic proportioned adult dwarf — the character becomes more lifelike and less stylized.

Scene

pale blue canvas with a faint measurement grid

Change: replace pale blue canvas with white paper with red grid lines — the background becomes more stark and technical.

Framing

orthographic reference sheet... front, side and back views... side by side at the same scale

Change: replace front, side and back views with front, left side, right side, and back views — the sheet becomes a four-view turnaround.

Light

even and diffuse, casting soft, minimal shadows

Change: replace even and diffuse with hard top-down light — the shadows become sharper, emphasizing the flatness of the orthographic projection.

Style

smooth, plastic-like finish... soft, smooth shading

Change: replace smooth, plastic-like finish with textured clay finish — the surface becomes rougher and more organic.

Variations
  • replace leather apron with chainmail armor — the outfit becomes more protective and metallic.
  • replace large hammer with twin axes — the weapon changes to a dual-wield style.
  • replace T-pose with A-pose — the arms angle slightly downward, creating a more natural standing posture.