Prompt
· English
Eye-level view, square on of a pixel art character stepping out of a flat, 2D painted canvas onto a real-world wooden desk, with the fisheye lens bending the edges of the scene to curve the desk surface and the canvas frame. The character is a small, blocky figure with a sharp transition point where its body meets the canvas, the painted edge showing distinct brushstrokes that contrast with the pixel grid of its form. Half of the character's body remains flat and painted on the canvas surface, while the other half has depth and shadow, casting a realistic drop shadow onto the desk. The real-world desk features a prominent wood grain texture that contrasts sharply with the rigid pixel grid of the character. A single drop of blue paint lies near the character's feet on the desk surface, adding a touch of color to the natural wood. The composition is centered, with the character as the focal point, and the fisheye lens creates a wide-angle distortion that emphasizes the contrast between the 2D and 3D elements. The scene is illuminated by three-point studio light: a key light from the upper left, a soft fill light from the right, and a thin rim light from behind, which highlights the edges of the character and the canvas. The overall style is a 3D render with low-poly faceted shapes and flat colors, giving the image a clean, digital aesthetic.